Subsystems



Episode 154 – Subsystems a.k.a. Cut Down Like Ep1 of Squid Game

The lads chat through chases, Dramatic Tasks, the funnel, spell duels, grappling and all other manner of subsystems and extra bits. Core mechanics are all very well and good, but how do you do mass battle? Find out in this episode!

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Live From Dragonmeet 2021



Bonus Episode – Writing RPG Scenarios for Publication

The lads went down to London Village for Dragonmeet and presented in their usual seminar slot. This time they were joined by special guests Paul Fricker (Call of Cthulhu, Rivers of London) and Mat Hart (Steamforged Games) to talk in a wide-ranging presentation on writing your own content for RPGs and getting it out there. Topics included what to write, how to get started, writing for companies or yourself, Kickstarter and more. Enjoy!

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Shane Hensley Interview



Episode 153 – Shane Hensley Interview a.k.a Shaken Not Stirred

The lads were delighted to have one of their gaming heroes on this time, founder of Pinnacle Entertainment Group, Shane Hensley. He’s created the best-selling, award-winning Deadlands, Hell on Earth, Weird Wars, and later Savage Worlds and many of its settings. He’s also written for God’s Own Game Earthdawn, TORG, and many other things, plus worked on computer games such as City of Villains. Chat covers everything from his classic games to getting assaulted by an orc!

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Jason Cordova Interview



Episode 152 – Jason Cordova Interview a.k.a Shouting Into The Void

Jason Cordova joins the lads to chat about his own podcasting experience on Fear of a Black Dragon, hot indie rpgs like The Between and Brindlewood Bay, game design, streaming and much more!

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Into The Odd Remastered



Episode 151 – Into The Odd Remastered a.k.a You Were The First

Good friend of the show Chris McDowall has remastered his well-renowned and critically-acclaimed Into the Odd in a new edition, teaming up with more good friends of the show, Free League! The lads go through design choices, graphics, how to write a game and much more in this busy episode!

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Meguey & Vincent Baker Interview



Episode 150 – Meguey & Vincent Baker Interview a.k.a The Secret Is, They’re Just Subsystems

For the 150th episode, the boys needed something special, and what better way to celebrate than chatting to two of the industry’s best and nicest game designers, Vincent and Meg Baker. Between them, authors of Apocalypse World, Dogs in the Vineyard, Psi*Run, Murderous Ghosts and more! A proper after-hours con type discussion occurs getting into the weeds of game design and how to be a better roleplayer.

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Advancement



Episode 149 – Advancement a.k.a The Other Sin is 1XP

Thanks to a Listener’s Letter, this episode is all about advancement. Of course a lot of the chat is about XP and mechanically improving your character, but the lads also think about what else advancing a character could mean.

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Nostalgia



Episode 148 – Nostalgia a.k.a The More You Look At It, The More It Looks Back At You

Remember those Hovis adverts from back in the day? No? How about Cyborg Commando? The lads ponder on lost youth and the eternal question of not only can you go back, but should you? Numerous old games get a mention and the guys go through reboots and reskins and lots of other topics in a wide-ranging chat.

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Investigation RPGs



Episode 147 – Investigation RPGs a.k.a The Problem That Doesn’t Exist

Have you passed your Spot Hidden check? Then you will note that Baz is on holidays, so Gaz is joined by the effable Stunt Baz, Guy Milner off of the Burn After Running blog to talk about investigative RPGs. What are the common pitfalls? What makes a good investigation? Which are the key games out there on the market? All this and more awaits keen-eyed investigators in this episode!

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