Tag Archives: Interview

Into The Odd Remastered



Episode 151 – Into The Odd Remastered a.k.a You Were The First

Good friend of the show Chris McDowall has remastered his well-renowned and critically-acclaimed Into the Odd in a new edition, teaming up with more good friends of the show, Free League! The lads go through design choices, graphics, how to write a game and much more in this busy episode!

Continue reading Into The Odd Remastered


Meguey & Vincent Baker Interview



Episode 150 – Meguey & Vincent Baker Interview a.k.a The Secret Is, They’re Just Subsystems

For the 150th episode, the boys needed something special, and what better way to celebrate than chatting to two of the industry’s best and nicest game designers, Vincent and Meg Baker. Between them, authors of Apocalypse World, Dogs in the Vineyard, Psi*Run, Murderous Ghosts and more! A proper after-hours con type discussion occurs getting into the weeds of game design and how to be a better roleplayer.

Continue reading Meguey & Vincent Baker Interview


Shawn Tomkin Interview



Episode 143 – Shawn Tomkin Interview

The lads get yet another special guest, Shawn Tomkin, creator of Ironsworn, who is currently in the process of bringing out his new Sci Fi game, Starforged. As usual, the boys get the inside scoop on design decisions and drill more into the solo play aspect, the dark art that is the Oracles and much more!

Continue reading Shawn Tomkin Interview


Mattias Lilja Interview



Episode 142 – Mattias Lilja Interview

The lads get another special guest this time, Mattias Lilja, co-creator and game writer for Ruins of Symbaroum 5E from Free League. They talk about the difference between the original game and 5e version, and what effect that has on design. Also, a discussion on probabilities in gaming and does everyone understand the statistics behind them?

Continue reading Mattias Lilja Interview


Dennis Detwiller Returns



Episode 141 – Dennis Detwiller Returns (aka McReady From The Thing Drinking Scotch)

The lads are delighted to invite back Arc Dream’s Dennis Detwiller to talk about his latest project, Impossible Landscapes, helping out new RPG creators after reviewing 200+ products and hot new gossip about what’s happening with Smart Party favourite GODLIKE, superhero roleplaying in World War II.

Continue reading Dennis Detwiller Returns


Francesco Nepitello Interview



Episode 137 – Francesco Nepitello Interview
(aka You’re My Sam Gamgee)

This time, internationally recognised game designer Francesco Nepitello joins the lads to talk about the upcoming second edition of The One Ring. He is an author of roleplaying games and thematic board games, like Lex Arcana, Zombicide: Chronicles and Age of Conan, reaching international recognition with War of the Ring – and uses this experience to inform a new TOR edition.

Continue reading Francesco Nepitello Interview


David Larkins Interview



Episode 111 – David Larkins Interview
(a.k.a Go Kill A Giant)

Line Editor for the King Arthur Pendragon RPG, author of Berlin: The Wicked City and more, David Larkins joins the lads this time to talk about his writing and all thing Pendragon related. Hear about Greg Stafford’s legacy, the future direction for the line, different modes of play and all the latest info on Chaosium’s laser-focused Arthurian RPG. As well as thoughts on alternate settings, art directions and more, Dave chats about his design process and inspirations, a must for all Chaosium fans.

Continue reading David Larkins Interview


Ken Hite Interview



Episode 96 – Ken Hite Interview
(a.k.a What If Vampires Are Snake People?)

Top guestage again this time dear listeners as the lads chat to gaming luminary Ken Hite about Vamprire, Night’s Black Agents, The Fall of Delta Green, Nephilim, future projects, novels, games design, ploughing the world’s history for gameable content, pilum throw weights and much more!

Continue reading Ken Hite Interview


Kate Welch Interview



Episode 94 – Kate Welch Interview
(a.k.a. Stat Blocks and Vegetables)

Bask in the mellifluous tones of D&D game designer Kate Welch, talking to the lads about what it’s like to work at Wizards of the Coast. After one year on the job, Kate describes her start at Wizards, thoughts that go into design, user experience and bringing skills from the video game industry, standing up and shouting with joy in meetings about vampires and what’s so good about the Monk class anyway? Plus! Much, much more…

Continue reading Kate Welch Interview


Mike Mason Interview 2019



Episode 93 – Mike Mason Interview
(a.k.a. “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn”)

Why vote for the lesser evil? This week the lads chat to returning guests Mike Mason, Line Editor for Call of Cthulhu at Chaosium. Topics included how to start out playing Call of Cthulhu and the thinking behind the starter set, latest gossip on new products, Greg Stafford’s legacy, revision of licensees, producing fan content via Miskatonic Repository and more!

Continue reading Mike Mason Interview 2019