Online Gaming Advice



Episode 120 – Online Gaming Advice
(aka Can You Hear Me?)

Everywhere is on lockdown, but where there’s challenge, there’s opportunity. Baz and Gaz talk through the mysteries and vagaries of taking your RPGs online. How do you even get started? Where do you go to find a game? Why is everyone wearing headphones? Find out the answers to theses and many other question in this episode.

Continue reading Online Gaming Advice


Spring is Sprung



Episode 119 – Spring is Sprung
(aka Stop Saying Things, He Keeps Drawing Clocks)

The daffodils are bursting out the ground, it is (was) GM’s Day, and there’s lots of great gaming to talk about and emergent top tips in the making.

Continue reading Spring is Sprung


John Harper Interview



Episode 118 – John Harper Interview
(aka The Same Page Page)

John Harper is a game designer with an embarrassment of riches in his back catalogue. Blades in the Dark, Lady Blackbird, Lasers and Feelings, Danger Patrol, Ghost/Echo and most recently the rebooted Agon in collaboration with Sean Nittner. He joins the lads to discuss BitD and other forged in the dark games, share insights on upcoming content including the cyberpunk Null Vector, reflect on Lady Blackbird and of course give insights into the latest project of Greek heroes, Agon.

Continue reading John Harper Interview


Lou Prosperi Interview



Episode 117 – Lou Prosperi Interview
(aka Are Your Listeners Familiar With Earthdawn?)

This week Lou Prosperi, developer for Earthdawn joins the lads to reveal all kinds of interesting detail from behind the scenes at FASA in the 90s. How do you even pronounce FASA? Where was the game line headed? What are the dragons up to and why hasn’t the magical level in Barsaive dropped to zero? Fans of how games companies used to operate back in the day, Earthdawn nerds, those seeking insight into the mind of an RPG developer… seek no further, The Smart Party have got you covered.

Continue reading Lou Prosperi Interview


Earthdawn



Let’s wind back the clock to where the stories of this podcast began, it’s 1994 and the lads are talking Earthdawn. Cult classic, D&D Done Right, post-apocalyptic fantasy, the history of Shadowrun even – call it what you will. The boys gives you all you need to know on their oft-mentioned favourite game from yesteryear. What is the Step System? What makes Dwarves different? How do magic items become Legendary? Bathe yourselves in an hour of nostalgia and misty-eyed reminiscing of one of the finest games in the back catalogue.

Continue reading Earthdawn


2020 Vision



Episode 115 – 2020 Vision
(aka Get Your Earthdawn ’93 While It’s Hot)

It’s the year of Cyberpunk 2020 and lots to look forward to aside from monoblade katanas and trenchcoats. The lads go through some of the upcoming delights for the new year, games due to land, whispers of new things, plans for getting some gaming in and what they’ve already rolled dice on. Plus, some talk on going back to old games, new editions and how to get a gaming group together in busy times.

Continue reading 2020 Vision


Review of 2019



Episode 114 – Review of 2019
(aka Making Up For The Deep Freeze)

The lads look back at a year in gaming, when they’ve been up to, the pros and cons of playing D&D and what they might do in the new year. To spice things up, they are joined by special guests Dirk the Dice from The Grognards Files and co-author of Call of Cthulhu 7th ed, Paul Fricker of the Good Friends of Jackson Elias podcast. Grab a mulled wine and mince pie, and settle in for an hour of top chat.

Continue reading Review of 2019


How To Be A Better Player



Episode 113 – How To Be A Better Player
(Live from Dragonmeet, London, 2019)

The lads have been down to London Village for Dragonmeet 2019. Among other fantastic activities, they hosted a seminar on being a better player. If you want great advice on quite literally upping your game, then look no further! Joined by special guests (co-authors of Call of Cthulhu 7th ed) Paul Fricker of the Good Friends of Jackson Elias podcast and CoC Creative Director Mike Mason, the panel provided all manner of top tips and advice, to rapturous applause.

Continue reading How To Be A Better Player


Zachary Cox Interview



Episode 112 – Zachary Cox Interview
(a.k.a Best Left Buried)

Creator of Best Left Buried by Soul Muppet Publishing and new Kickstarter Beneath the Missing Sea, as well as publisher of other independents, Zachary Cox joins the lads to talk about his latest creations, designing and publishing gamers, creator meet ups and what the heck is OSR anyway?

Continue reading Zachary Cox Interview


David Larkins Interview



Episode 111 – David Larkins Interview
(a.k.a Go Kill A Giant)

Line Editor for the King Arthur Pendragon RPG, author of Berlin: The Wicked City and more, David Larkins joins the lads this time to talk about his writing and all thing Pendragon related. Hear about Greg Stafford’s legacy, the future direction for the line, different modes of play and all the latest info on Chaosium’s laser-focused Arthurian RPG. As well as thoughts on alternate settings, art directions and more, Dave chats about his design process and inspirations, a must for all Chaosium fans.

Continue reading David Larkins Interview