Tag Archives: Interviews

Radiant Citadel with Ajit George



Episode 166 – Radiant Citadel with Ajit George (a.k.a. A New Hope)

The guys are joined by lovely human and creator and project lead of Journeys Through the Radiant Citadel, Ajit George. Discover how the project came about, what to expect from the latest D&D offering, how it’s different from what’s gone before and much more!

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D&D in the 70s



Episode 165 – D&D in the 70s (a.k.a. A Gateway To Wider Experiences)

This time Gaz & Baz are reunited to talk about playing D&D back in the day. Joined by D&D designer and Good Friend of the Show, Jonathan Tweet, plus legendary DM Hollis Monroe, the guys talk through early experiences before Greyhawk existed and you had to make your own worlds of wondrous adventure.

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Escape Rooms with Rafael Chandler



Episode 164 – Escape Rooms with Rafael Chandler

Another Stunt Baz in the shape of Mat from Steamforged Games, a returning special guest in the splendid form of Good Friend of the Show, Rafael Chandler; what more could you ask for? Rafael has a successful Escape Room business and is (at time of recording) launching a Kickstarter for a 100+ puzzle escape room in a box which becomes a roleplaying game. The guys chat about puzzles in your games, how to come up with them, what makes them interesting and much more in this episode.

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Justin Alexander Interview



Episode 161 – Justin Alexander Interview (a.k.a. Was Dragonlance Railroady?)

Armed with “Stunt Baz” Guy Milner off of the Burn After Running blog, this time Gaz interviews RPG producer and designer at Atlas Games, Justin Alexander. The chat covers the excellent RPG resource The Alexandrian, as well as what’s hot at Atlas Games and some great game design discussion.

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Blade Runner



Episode 160 – Blade Runner (a.k.a. Do Androids Dream of Electric Sheep?)

One of the most universally recognised IPs in geekdom, Blade Runner is a staple of the lad’s early film experiences. Now Free League are bringing the films (and other media) to life with a new RPG set in futuristic LA. Designer Tomas Härenstam guests to explain more about this highly anticipated game!

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Dark Souls



Episode 158 – Dark Souls (a.k.a. You Wake Up By A Bonfire)

So it is, ash seeketh embers… this time the lads are joined by Mat Hart and Rich August from Steamforged Games to talk about the Dark Souls RPG, and go deep diving into game design theory.

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Shane Hensley Interview



Episode 153 – Shane Hensley Interview a.k.a Shaken Not Stirred

The lads were delighted to have one of their gaming heroes on this time, founder of Pinnacle Entertainment Group, Shane Hensley. He’s created the best-selling, award-winning Deadlands, Hell on Earth, Weird Wars, and later Savage Worlds and many of its settings. He’s also written for God’s Own Game Earthdawn, TORG, and many other things, plus worked on computer games such as City of Villains. Chat covers everything from his classic games to getting assaulted by an orc!

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Jason Cordova Interview



Episode 152 – Jason Cordova Interview a.k.a Shouting Into The Void

Jason Cordova joins the lads to chat about his own podcasting experience on Fear of a Black Dragon, hot indie rpgs like The Between and Brindlewood Bay, game design, streaming and much more!

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Into The Odd Remastered



Episode 151 – Into The Odd Remastered a.k.a You Were The First

Good friend of the show Chris McDowall has remastered his well-renowned and critically-acclaimed Into the Odd in a new edition, teaming up with more good friends of the show, Free League! The lads go through design choices, graphics, how to write a game and much more in this busy episode!

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Meguey & Vincent Baker Interview



Episode 150 – Meguey & Vincent Baker Interview a.k.a The Secret Is, They’re Just Subsystems

For the 150th episode, the boys needed something special, and what better way to celebrate than chatting to two of the industry’s best and nicest game designers, Vincent and Meg Baker. Between them, authors of Apocalypse World, Dogs in the Vineyard, Psi*Run, Murderous Ghosts and more! A proper after-hours con type discussion occurs getting into the weeds of game design and how to be a better roleplayer.

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