Tag Archives: Advice

How To GM with Justin Alexander



Episode 182 – How To GM with Justin Alexander

The lads are delighted to have returning Good Friend of the Show, RPG producer and designer at Atlas Games, Justin Alexander. He’s got a new book coming out, available in all good purveyors of such things, So You Want To Be A Game Master. Join for great insights, some not seen or heard before on the Alexandrian (or maybe anywhere!) and to get a unique precis of what is in this fine work. Visit Justin’s excellent RPG resource The Alexandrian, as check out what’s hot at Atlas Games.

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Wilderness Travel



Episode 177 – Wilderness Travel

Fancy a trip to the Isle of Dread!? This episode the lads take a look at traveling in the wilderness, how to make it interesting and what tips and trips can improve the journey.

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Dungeons Not Dragons



Episode 176 – Dungeons Not Dragons

Whether you’re from the old school days of white-lined maps on blue backgrounds, or newly arrived at the idea of maps, scouring the internet for your Roll20 backgrounds, dungeons have a long and storied history in RPGs. Join the lads as they look back over the years at dungeons, what makes them good and how they can be used better.

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Third Floor Wars



Episode 173 – Third Floor Wars (a.k.a. Third Party Podcaster)

A third podcaster, Craig Shipman from Third Floor Wars joins the lads this time to talk about some of our collective GM experiences at running three different games. From Blades in the Dark to Savage Worlds by way of Call of Cthulhu, this mighty triumvirate of gaming tells you what’s hot and what’s not, with tips, tricks and experiences of running these popular RPGs.

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Mechanics Drive Play



Episode 169 – Mechanics Drive Play (a.k.a. Long Chambery Things)

Following on from emergent play in the last episode, the lads go through a cornucopia of games and systems to talk about mechanics which drive different styles of play.

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Emergent Play



Episode 168 – Emergent Play (a.k.a. Play To Find Out)

From thick books of lore to many-paged character backgrounds, how do you get cool stuff to the table? Do you even bother with all that and play to find out instead? The lads chat about how to get more juiciness from your gaming sessions.

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New Gaming Tech



Episode 163 – New Gaming Tech (a.k.a. Is Verisimilitude a Word?)

There’s a foreword this time from Baz to let you know what’s going on in his life, thoughts are with him right now. The episode was recorded before his recent sad news, and after the into message regular Stunt Baz and author of the Burn After Running blog joins Gaz to talk about new gaming tech. What developments have their been in RPG techniques and how can they be leveraged for use in any game, including more traditional ones? Level up your RPG sessions with these top tips.

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Subsystems



Episode 154 – Subsystems a.k.a. Cut Down Like Ep1 of Squid Game

The lads chat through chases, Dramatic Tasks, the funnel, spell duels, grappling and all other manner of subsystems and extra bits. Core mechanics are all very well and good, but how do you do mass battle? Find out in this episode!

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Advancement



Episode 149 – Advancement a.k.a The Other Sin is 1XP

Thanks to a Listener’s Letter, this episode is all about advancement. Of course a lot of the chat is about XP and mechanically improving your character, but the lads also think about what else advancing a character could mean.

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